Make your first AI game-art set look like it belongs together
Your robot looks like a painted toy. The background looks like a film still. The coins look as though they came from a different app. Each image is nice on its own, but the game feels assembled from unrelated boxes. I'd pause generation and decide what those objects should have in common.

Choose three rules you can see
Start with camera angle, palette and light direction. “Top-down view, cream and moss green, light from the upper left” is enough to guide a small first set. Add a reference image you have permission to use and keep it beside your working files.
Then pick three assets: the player, a collectible and a hazard. These give you a quick test of both consistency and gameplay. If the dangerous object looks more inviting than the collectible, you've learned something before making an entire environment.
Ask for an object with a job
I'd generate the player first and describe the size at which it needs to read. Tiny details disappear quickly when an image becomes a game sprite, the picture that represents an object on screen.
The result may still need cleanup. Check that the background is actually transparent if you need transparency; a painted checkerboard is just another part of the image. Keep the original download and make your cleaned game file separately.
A repair drone for a top-down collecting game.
Cream circular body, two dark thrusters, one amber light.
Simple silhouette that reads at a small on-screen size.
Upper-left lighting, matching the supplied reference.
One centered object with room around it. No lettering.Put it in the room before making ten more
Replace one placeholder and play. Can you find the drone immediately against the floor? Does a coin stand out without looking larger or more important than the player? Does the hazard look like something to avoid?
Shrink the image to its actual display size while judging it. A beautifully rendered antenna is irrelevant if it turns into a blurry pixel. I would simplify the shape before asking the generator for more resolution.
Once the three objects work together, write down the settings and export dimensions, then expand the set. This is the point where reference tools become useful: they help you carry an approved visual direction into the next asset. They still need your judgment. The game is the review surface, and the image generator's gallery is only the starting material.
Sources & further reading
- Midjourney: style reference — accessed Sep 9, 2026
- Godot: importing images — accessed Sep 9, 2026
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