Give your game trailer one sound worth listening for
A trailer doesn't need an impact sound on every cut. I'd choose one moment to make the viewer feel: the lock opening, the jump landing, or the world waking up. Then I'd arrange the other sounds around it.

Start with the game sound
Put the key gameplay sound on the timeline before adding music. It tells you where the important moment happens and how much space it needs. If the door opening is the payoff, don't bury it under a rising whoosh and a cymbal crash.
Gather a small palette: one ambience, the necessary action sounds, and a music cue. More layers mean more decisions about which one the viewer should hear.
I'd listen to the action sequence on its own first. A clear setup and payoff should still feel connected without a full soundtrack supporting them.
Make the music fit the edit
Choose a musical passage with room for your main event. You can trim the visual edit to a phrase ending, lower the music briefly, or leave a small gap before the payoff. Try the simplest change first.
Use short fades where edits click or end abruptly. Listen through transitions rather than assuming the waveform looks smooth. A visually neat edit can still cut off a note at an awkward point in the phrase.
If you generated the music, save the source file and the version you actually edited. Check the terms that apply to your intended use before publishing; a useful creative result and permission to distribute it are separate decisions.
Check small speakers and silence
Watch once with headphones and once through a phone speaker. A bass-heavy impact can feel enormous in headphones and almost disappear on a phone. Your story shouldn't depend on that single frequency range.
Then mute the trailer. The action should still make sense. Turn the sound back on and check that it improves the timing rather than trying to explain missing visual information.
Export a draft and listen from the beginning instead of jumping straight to your favorite moment. The opening, transitions and final cutoff are where a promising audio edit most often feels unfinished.
Watch & learn
Companion videos from other creators. Interfaces and versions may differ from your project.
Editing & mixing in Suno Studio 2.0Suno · YouTubeOfficial editing and mixing companion, useful when preparing generated music for a game.Sources & further reading
- Suno Studio 2.0: features, exports and tutorials — accessed Sep 9, 2026
- ElevenLabs: sound effects — accessed Sep 9, 2026
Made something playable?
Share your game, world or experiment with people exploring what AI can help create.
Add your space to Velven